Special
Ability: JuryRig
Allows the Techie to temporarily repair anything
for 1d6 turns per level of skill.
Career Skills:
Awareness/Notice, Basic Tech, CyberTech, Teaching,
Education, Electronics, Any three other Tech Skills (Aero,
Gyro, AV, Weapons, Electronic
Security)
Electronic Security is
the technical skill required for fixing, maintaining, or
jamming electronic security systems.
For other skill descriptions please see Skills.
Optional
Education Pack: The Tech Education Pack is
available for the career skills of your techie. This pack is
based on the assumption that the character has attended a
tech school, college, or university, majoring in
Engineering. You cannot take a higher education pack than
your INT stat. The number of career skill points and pickup
skill points (yes, you must spend both since you are assumed
to have had little time for extracurricular skill pickup)
spent to acquire that level is indicated following the
degree. The level of each skill is indicated following the
skill.
Education Packs are an extremely generous way to pack
your character with skills, based on the assumption that
while in school you spent all your time learning and
therefore got, hello, an education. Remember that you
can't level higher than the stat associated with any skill
or higher in a career skill than your Special Ability
level.
Associate of Engineering (3, 12)
[Position Limit: Corporate Tech] [Minimum
Age: 24 - INT]
Education / General Knowledge (3) -- You have an AS in
engineering with the following skills:
- Reading/Writing (7) -- You read War and Peace.
Twice.
- Math (5) -- You know Trigonometry.
- History (6) -- You have a basic understanding of
world history.
- Second Language (3) -- You can order in a
restaurant and the waiter won't snicker.
- Basic Tech (1) -- You can open up a toaster and
figure it out.
- CyberTech (1) -- You recognize common cyberware
and what plugs in where.
- Electronics (1) -- You only short out about half
the things you repair.
- Teach (1) -- You can teach a housewife how to plug
in her curling iron.
- Library Search (1) -- You can access common
databases.
Bachelor of Engineering (4, 16) [Position
Limit: Engineer] [Minimum Age: 26 - INT]
Education / General Knowledge (4) -- You have an BS in
engineering with the following skills:
- Reading/Writing (7) -- You read War and Peace.
Twice.
- Math (5) -- You know Trigonometry.
- History (6) -- You have a basic understanding of
world history.
- Second Language (3) -- You can order in a
restaurant and the waiter won't snicker.
- Basic Tech (4) -- You can build your own
toaster.
- CyberTech (4) -- You can upgrade most
cyberware.
- Electronics (4) -- You can spout off about
insulation.
- Teach (4) -- You can teach a high school
class.
- Library Search (4) -- You can access most
databases.
Master of Engineering (5, 20) [Position
limit: None] [Minimum Age: 28 - INT]
Education / General Knowledge (5) -- You have an MS in
engineering with the following skills:
- Reading/Writing (7) -- You read War and Peace.
Twice.
- Math (5) -- You know Trigonometry.
- History (6) -- You have a basic understanding of
world history.
- Second Language (3) -- You can order in a
restaurant and the waiter won't snicker.
- Basic Tech (7) -- You can make a toaster shoot the
toast right onto the plate... buttered.
- CyberTech (7) -- You can do things with cyberware
that just shouldn't be done.
- Electronics (7) -- You're a local hero at the
Short Circuit.
- Teach (7) -- You can teach a college class.
- Library Search (7) -- You can access almost all
databases.
Playing the Techie in
FFRP:
Techies are the true geeks, finding nothing more
fun than fooling with some doodad. However, they are
rarely made fun of, since everyone wants to have the
techie for a friend...after all, when your cyberware or
gadgets break down, who are you gonna call?
Earnings:
Local Fixit
|
Private Operator
|
Corporate Tech
|
Jr Engineer
|
Engineer
|
Sr Engineer
|
1,000/month
|
2,000/month
|
3,000/month
|
4,000/month
|
5,000/month
|
8,000/month
|
|